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Market Share Of Gambling Industry

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The global online gambling market grew at a CAGR of around 12% during 2014-2019. Online gambling, or virtual gambling, refers to betting on casino or sports-based activities over the internet. In comparison to in-person gambling, online gambling does not involve physical interaction of players and all the sessions are moderated by computer programs. Players can virtually play various games, such as sports betting, blackjack, poker, roulette and slot machines. They can download gambling software on their personal computers or can play through a website. Online gambling offers various benefits, such as cashless transactions, accessibility through any electronic device, customizable budget and real-time gambling experience for the players.

The online gambling industry is projected to grow at a CAGR of 8.77%, during the forecast period 2019 - 2024. This report includes the impact of COVID-19 on online gambling industry.

Online Gambling Market Grwoth Drivers:

The global gaming peripheral market size was valued at USD 3.88 billion in 2019 and is expected to grow at a compound annual growth rate (CAGR) of 10.4% from 2020 to 2025. Growing popularity of virtual gaming in the recent years has resulted in an accelerated development of gaming peripherals. Mobile game industry statistics. According to Sensor Tower, in Q3 2019, out of the 792K publishers.

Rapid urbanization, along with the increasing penetration of the internet across the globe, is one of the key factors driving the growth of the market. Furthermore, legalization and cultural approval of online betting in various developed countries are also providing a boost to the market growth. Online sports companies are also attaining high-profile sponsorships with various football and racing clubs, which helps attract new users. In line with this, convenient access to online casinos that can be used through mobile phones is also creating a positive impact on the online gambling industry.

Various technological advancements, such as the development of virtual reality (VR) and blockchain tools, are acting as another growth-inducing factor. These technologies aid in maintaining the transparency of gambling activities and provide an immersive experience to the player. Other factors, including increasing expenditure capacities of the consumers, along with the advent of bitcoin gambling, are expected to drive the market further. Looking forward, IMARC Group expects the global online gambling market to continue its strong growth during 2020-2025.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global online gambling market, along with forecasts for growth at the global, regional and country-level from 2020-2025. Our report has categorized the market based on game type, device and region.

Breakup by Game Type:

Market Share Of Gambling Industry
  • Sports Betting
    • Football
    • Horse Racing
    • E-Sports
    • Others
  • Casino
    • Live Casino
    • Baccarat
    • Blackjack
    • Poker
    • Slots
    • Others
  • Others


Breakup by Device:

  • Desktop
  • Mobile
  • Others

Breakup by Region:

  • North America
    • United States
    • Canada
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
    • Others
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
    • Russia
    • Others
  • Latin America
    • Brazil
    • Mexico
    • Others
  • Middle East and Africa

Competitive Landscape:

The global online gambling industry is highly fragmented with the presence of several small and large players. Some of the leading players in the market are:

  • 888 Holdings PLC
  • Bet365 Group Ltd.
  • Betsson AB
  • Cherry Spelgladje AB
  • Flutter Entertainment Plc
  • Galaxy Entertainment Group
  • GVC Holdings Plc
  • Intralot
  • Kindred Group Plc
  • LeoVegas AB
  • MGM Resorts International

Is Stock Market Gambling

Key Questions Answered in This Report:

League
5ok starting stack. 100/200 blinds /25m. Texas and omaha. Proffessional tables and dealers. Proffessional rules. 20 players per torney. Texas hold-em Poker league Ontario region. Pocket Rockets Poker League. Founded in 2005 to provide families, couples, friends of all ages a place to enjoy the game. Texas hold 'em pocket card nicknames. The following is a list of nicknames for pairs of two playing cards, usually hole cards, used in poker derivatives such as Texas hold 'em and Omaha hold 'em poker. These nicknames are usually used by the player when announcing their hand or by spectators or commentators who are watching the game. Fit Right 2020 Mini Gas Pocket Bike 03 On 40cc 4 Stroke, Support Up to 165 lbs, EPA Approved, Perfect Mini Pocket Bike for Kids-Ultra Edition 4.3 out of 5 stars 70 $319.99 $ 319.

  • How has the global online gambling market performed so far and how will it perform in the coming years?
  • What are the key regional markets?
  • What has been the impact of COVID-19 on the global online gambling market?
  • What is the breakup of the market based on the game type?
  • What is the breakup of the market based on the device?
  • What are the various stages in the value chain of the industry?
  • What are the key driving factors and challenges in the industry?
  • What is the structure of the global online gambling market and who are the key players?
  • What is the degree of competition in the industry?

Report Overview:

Gaming, also known as video games or electronic games, refers to a computer application which is played with a certain set of rules. It involves mental or physical stimulation that provides entertainment and relaxation to the player or the spectators. Gaming is a powerful tool that can help children in developing certain life skills and can also aid the educators in seeking ways to supplement classroom teaching. The gaming sector has been revolutionized with the advent of advanced graphical engines and information technology. According to the latest report by IMARC Group, titled 'Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2020-2025', the global gaming market reached a value of US$ 152.3 Billion in 2019.

The increasing proliferation of mobile phones and easy availability of games on the internet along with innovations in both hardware and software are expected to have a positive impact on the growth of the global gaming market. In addition, the growing adoption of mobile and browser games which offer free-to-play business models is another trend that is gaining traction in the gaming market. Further, with the rising popularity of e-sports, multiplayer video game competition between professional and amateur players, the gaming market is witnessing an accelerated growth worldwide. Some of the other factors propelling the gaming market are empowering nature of games; availability of different genres, such as strategy, action, simulation, etc.; and a shift from physical games to online games. Looking forward, the global gaming market is expected to grow moderately during the forecast period (2020-2025).

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global gaming market, along with forecasts for growth at the global, regional and country level from 2020-2025. Our report has categorized the market based on region, device type, platform, revenue type, type, and age group.

Breakup by Device Type:

Based on the device type, the global gaming market has been segmented into consoles, mobiles and tablets, and computers. mobiles and tablets currently account for the largest share followed by consoles and computers.

Breakup by Platform:

Based on the platform, the market has been segmented into online and offline. The offline segment currently accounts for a larger share.

Market Share Of Gambling Industry In America

Breakup by Revenue Type:

Based on the revenue type, the market has been segmented into in-game purchase, game purchase and advertising.

Breakup by Type:

Based on type, the market has been segmented into adventure/role playing games, puzzles, social games, strategy, simulation and others.

Breakup by Age Group:

Based on the age group, the market has been segmented into adult and children. Adult games currently dominate the global gaming market.

Regional Insights:

Online Gambling Market

Region-wise, Asia Pacific accounts for the largest market share. Other major regions are North America, Europe, Middle East and Africa and Latin America.

Competitive Landscape:

Sports Gambling Industry

The competitive landscape of the market has also been examined with some of the key players being Tencent Holdings Limited, Sony Corporation, Microsoft Corporation, Apple Inc., Activision Blizzard, Inc., Google LLC, NetEase Inc., Electronic Arts Inc., Nintendo Co., Ltd.and Bandai Namco Holdings Inc.

Market Share Of Gambling Industry Definition

Market Share Of Gambling Industry
  • Sports Betting
    • Football
    • Horse Racing
    • E-Sports
    • Others
  • Casino
    • Live Casino
    • Baccarat
    • Blackjack
    • Poker
    • Slots
    • Others
  • Others


Breakup by Device:

  • Desktop
  • Mobile
  • Others

Breakup by Region:

  • North America
    • United States
    • Canada
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
    • Others
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
    • Russia
    • Others
  • Latin America
    • Brazil
    • Mexico
    • Others
  • Middle East and Africa

Competitive Landscape:

The global online gambling industry is highly fragmented with the presence of several small and large players. Some of the leading players in the market are:

  • 888 Holdings PLC
  • Bet365 Group Ltd.
  • Betsson AB
  • Cherry Spelgladje AB
  • Flutter Entertainment Plc
  • Galaxy Entertainment Group
  • GVC Holdings Plc
  • Intralot
  • Kindred Group Plc
  • LeoVegas AB
  • MGM Resorts International

Is Stock Market Gambling

Key Questions Answered in This Report:

5ok starting stack. 100/200 blinds /25m. Texas and omaha. Proffessional tables and dealers. Proffessional rules. 20 players per torney. Texas hold-em Poker league Ontario region. Pocket Rockets Poker League. Founded in 2005 to provide families, couples, friends of all ages a place to enjoy the game. Texas hold 'em pocket card nicknames. The following is a list of nicknames for pairs of two playing cards, usually hole cards, used in poker derivatives such as Texas hold 'em and Omaha hold 'em poker. These nicknames are usually used by the player when announcing their hand or by spectators or commentators who are watching the game. Fit Right 2020 Mini Gas Pocket Bike 03 On 40cc 4 Stroke, Support Up to 165 lbs, EPA Approved, Perfect Mini Pocket Bike for Kids-Ultra Edition 4.3 out of 5 stars 70 $319.99 $ 319.

  • How has the global online gambling market performed so far and how will it perform in the coming years?
  • What are the key regional markets?
  • What has been the impact of COVID-19 on the global online gambling market?
  • What is the breakup of the market based on the game type?
  • What is the breakup of the market based on the device?
  • What are the various stages in the value chain of the industry?
  • What are the key driving factors and challenges in the industry?
  • What is the structure of the global online gambling market and who are the key players?
  • What is the degree of competition in the industry?

Report Overview:

Gaming, also known as video games or electronic games, refers to a computer application which is played with a certain set of rules. It involves mental or physical stimulation that provides entertainment and relaxation to the player or the spectators. Gaming is a powerful tool that can help children in developing certain life skills and can also aid the educators in seeking ways to supplement classroom teaching. The gaming sector has been revolutionized with the advent of advanced graphical engines and information technology. According to the latest report by IMARC Group, titled 'Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2020-2025', the global gaming market reached a value of US$ 152.3 Billion in 2019.

The increasing proliferation of mobile phones and easy availability of games on the internet along with innovations in both hardware and software are expected to have a positive impact on the growth of the global gaming market. In addition, the growing adoption of mobile and browser games which offer free-to-play business models is another trend that is gaining traction in the gaming market. Further, with the rising popularity of e-sports, multiplayer video game competition between professional and amateur players, the gaming market is witnessing an accelerated growth worldwide. Some of the other factors propelling the gaming market are empowering nature of games; availability of different genres, such as strategy, action, simulation, etc.; and a shift from physical games to online games. Looking forward, the global gaming market is expected to grow moderately during the forecast period (2020-2025).

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global gaming market, along with forecasts for growth at the global, regional and country level from 2020-2025. Our report has categorized the market based on region, device type, platform, revenue type, type, and age group.

Breakup by Device Type:

Based on the device type, the global gaming market has been segmented into consoles, mobiles and tablets, and computers. mobiles and tablets currently account for the largest share followed by consoles and computers.

Breakup by Platform:

Based on the platform, the market has been segmented into online and offline. The offline segment currently accounts for a larger share.

Market Share Of Gambling Industry In America

Breakup by Revenue Type:

Based on the revenue type, the market has been segmented into in-game purchase, game purchase and advertising.

Breakup by Type:

Based on type, the market has been segmented into adventure/role playing games, puzzles, social games, strategy, simulation and others.

Breakup by Age Group:

Based on the age group, the market has been segmented into adult and children. Adult games currently dominate the global gaming market.

Regional Insights:

Online Gambling Market

Region-wise, Asia Pacific accounts for the largest market share. Other major regions are North America, Europe, Middle East and Africa and Latin America.

Competitive Landscape:

Sports Gambling Industry

The competitive landscape of the market has also been examined with some of the key players being Tencent Holdings Limited, Sony Corporation, Microsoft Corporation, Apple Inc., Activision Blizzard, Inc., Google LLC, NetEase Inc., Electronic Arts Inc., Nintendo Co., Ltd.and Bandai Namco Holdings Inc.

Market Share Of Gambling Industry Definition


This report provides a deep insight into the global gaming market covering all its essential aspects. This ranges from macro overview of the market to micro details of the industry performance, recent trends, key market drivers and challenges, SWOT analysis, Porter's five forces analysis, value chain analysis, etc. This report is a must-read for entrepreneurs, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the gaming market in any manner.

Key Questions Answered in This Report:

  • How has the global gaming market performed so far and how will it perform in the coming years?
  • What are the key regions in the global gaming market?
  • What has been the impact of COVID-19 on the global gaming market?
  • Which are the device types in the global gaming market?
  • Which are the platforms in the global gaming market?
  • Which are the revenue types in the global gaming market?
  • Which are the popular type in the global gaming market?
  • What are the various stages in the value chain of the global gaming market?
  • What are the key driving factors and challenges in the global gaming market?
  • What is the structure of the global gaming market and who are the key players?
  • What is the degree of competition in the global gaming market?




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